My research interests are in supporting programmer creativity, particularly in exploratory tasks working with data analysis or machine learning. I study how programmers behave when faced with open-ended tasks that require non-linear iteration. I aim to design tools to better support exploratory programming for experts, as well as end-user programmers.
Prior to beginning my PhD, I received a B.A. in Computer Science from Wellesley College in 2015. As an undergraduate I did computer science research at UC Berkeley and NC State universities as well as at Wellesley. I also studied illustration and painting at Wellesley College, and briefly, at the Slade School of Art in London.
[pdf] Kery, Mary Beth, Claire Le Goues, and Brad A. Myers. "Examining programmer practices for locally handling exceptions." In Proceedings of the 13th International Workshop on Mining Software Repositories, pp. 484-487. ACM, 2016.
[pdf] Kery, Mary Beth, Monica Feldman, Jonathan Livny, and Brian Tjaden. "TargetRNA2: identifying targets of small regulatory RNAs in bacteria." Nucleic acids research (2014): gku317
2602A Newell Simon Hall
Human Computer Interaction Institute
Mary Beth Kery
Past Projects (Undergraduate work)
TabletCNC: a mixed-reality interface and positioning for a portable CNC router, UC Berkeley, Summer 2014
TabletCNC is a working augmentation of a Handibot portable CNC router where we have mounted a tablet over the router to provide a lightweight mixed-reality system. The mixed-reality interface allows for designing directly onto the work surface and also aids the user in tiling the Handibot to cut areas larger than the machine's cutbed. I was responsible for designing and developing the interface and computer-vision software for this project. This project is now ongoing in Professor Bjoern Hartmann's lab.
Snowbot Wellesley College, Fall 2014
Snowbot is an interactive scene were I created the models, texture, and lighting for a Computer Graphics course.
Frosty: Intuitive Narrative Generation with Mixed-Initiative Planning, NC State, Summer 2013
A user interface designed for mixed-initiative planning between a human and AI to tell the story of a crime scene in 3D virtual space. This project was in conjunction with the IC Crime project at NCSU. I worked with the Liquid Narrative Research Group at NSCU, as part of a REU program summer of 2013. I begun development on the interface with my research partner Christian Stith and was active in design decisions.
Ada & Charles and the Analytical Monstrosity! Wellesley College, Spring 2012
A game I designed and implemented for a course project. The game has simple word puzzles and follows the adventures of child versions of Ada Lovelace and Charles Babbage and their Analytical Monstrosity, which both computes and eats people.
Mary Beth Kery, Oct 2016, all rights reserved